Augmented Reality: Transforming User Experiences

Blending Digital and Physical Worlds
Published Jul 28, 2025
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augmented reality ARKit SLAM
Issue: Issue 1 (Vol. VOL 1)
DOI: https://doi.org/3c9291071342985990

Authors

Ashish Vishwakarma
"Be Your Own competitor"

Abstract

Augmented Reality (AR) overlays digital content onto the physical world, enhancing user experiences in gaming, education, and healthcare. AR systems use computer vision, sensors, and displays (e.g., AR glasses or smartphones) to blend virtual and real environments.

Technologies like SLAM (Simultaneous Localization and Mapping) enable precise tracking, while frameworks like ARKit and ARCore simplify development. Applications include virtual try-ons in retail and surgical visualization in medicine.

Challenges include hardware limitations, user privacy, and motion sickness. Advances in 5G and edge computing promise low-latency AR experiences.

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Article Details

DOI:
https://doi.org/3c9291071342985990
Status:
published

How To Cite?

Ashish Vishwakarma, et al. "Augmented Reality: Transforming User Experiences".

OpenJournal system, VOL 1, Issue 1, Report.

DOI: https://doi.org/3c9291071342985990

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